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Keep moving forward, while avoiding getting crushed by the moving walls and the debris they push into your path. This was a submission to Ludum Dare 54, with a theme "limited space"

StatusReleased
PlatformsHTML5
Rating
Rated 2.5 out of 5 stars
(2 total ratings)
AuthorRoss Karchner
TagsGodot, Ludum Dare 54
LinksLudum Dare

Comments

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(1 edit)

(saw you on Mastodon gamedev)

Interesting as you have to think what place is truly safe by predicting physics and hide maybe in non-intuitive places like in front of objects instead of between them.

I need to test more LD games on that Limited Space theme! (by the way, you can add in the description that it’s a LD game and link to LD page since not everyone unfolds the More info pane, and the top Ludum Dare banner may disappear after a few weeks)

Great tip, thank you!

Very fun!

Thanks, Sam!