Don't Get Crushed
Keep moving forward, while avoiding getting crushed by the moving walls and the debris they push into your path. This was a submission to Ludum Dare 54, with a theme "limited space"
Status | Released |
Platforms | HTML5 |
Rating | Rated 2.5 out of 5 stars (2 total ratings) |
Author | Ross Karchner |
Tags | Godot, Ludum Dare 54 |
Links | Ludum Dare |
Comments
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(saw you on Mastodon gamedev)
Interesting as you have to think what place is truly safe by predicting physics and hide maybe in non-intuitive places like in front of objects instead of between them.
I need to test more LD games on that Limited Space theme! (by the way, you can add in the description that it’s a LD game and link to LD page since not everyone unfolds the More info pane, and the top Ludum Dare banner may disappear after a few weeks)
Great tip, thank you!
Very fun!
Thanks, Sam!